---
title: "Headless Hook"
description: "Build a fully custom voice UI with the useThunderPhone React hook"
---

The `useThunderPhone` hook gives you complete control over the user interface while ThunderPhone manages the voice session, audio routing, and connection state. Use it when you want a fully custom UI -- your own buttons, layouts, animations, and branding -- while ThunderPhone handles everything under the hood.

## When to Use the Headless Hook

The pre-built `ThunderPhoneWidget` component covers most use cases, but reach for the headless hook when you need:

- A completely custom call UI that matches your app's design system
- Audio-reactive visualizations (waveforms, orbs, pulsing indicators) driven by real-time audio levels
- Custom call flows such as pre-call forms, post-call surveys, or inline chat alongside voice
- Integration into an existing component library (Material UI, Chakra, Radix, etc.)

---

## Installation

```bash
npm install @thunderphone/widget
```

<Note>
  The headless hook does **not** require importing `@thunderphone/widget/style.css` since you are providing your own UI. However, you must still install the same `@thunderphone/widget` package.
</Note>

---

## Basic Usage

```tsx
import { useThunderPhone } from '@thunderphone/widget'

function CustomCallButton() {
  const phone = useThunderPhone({
    publishableKey: 'pk_live_your_publishable_key',
  })

  const handleClick = () => {
    if (phone.state === 'connected') {
      phone.disconnect()
    } else {
      phone.connect()
    }
  }

  return (
    <>
      <button onClick={handleClick} disabled={phone.state === 'connecting'}>
        {phone.state === 'connecting'
          ? 'Connecting...'
          : phone.state === 'connected'
            ? 'End call'
            : 'Start call'}
      </button>
      {phone.audio}
    </>
  )
}
```

<Warning>
  **You must render `phone.audio` somewhere in your component tree.** It is an invisible React element that manages the underlying audio connection. If you omit it, no audio will play and the session will not work.
</Warning>

---

## Options

Pass these options to `useThunderPhone` via `UseThunderPhoneOptions`:

| Option | Type | Required | Default | Description |
|--------|------|----------|---------|-------------|
| `publishableKey` | `string` | Yes | -- | Publishable API key (`pk_live_...`). The agent is resolved automatically from the key's widget configuration. |
| `apiBase` | `string` | No | `'https://api.thunderphone.com/v1'` | API base URL override. |
| `language` | `string` | No | -- | Per-session language override -- a language code or locale such as `en`, `es`, or `fr-FR`. When unset, the agent's configured language applies. Requires `language` under the key's [browser overrides](/guides/embed-web-widget#browser-overrides). |
| `voice` | `string` | No | -- | Per-session voice override -- a voice name such as `maria`. When unset, the agent's configured voice applies. Requires `voice` under the key's [browser overrides](/guides/embed-web-widget#browser-overrides). |
| `context` | `string` | No | -- | Per-session factual page or site context passed to the agent. Truncated server-side to 12,000 characters. Requires `context` under the key's [browser overrides](/guides/embed-web-widget#browser-overrides). |
| `onConnect` | `() => void` | No | -- | Called when the voice session connects. |
| `onDisconnect` | `() => void` | No | -- | Called when the session ends. |
| `onError` | `(error) => void` | No | -- | Called on errors. Error has `error` (code) and `message` fields. |
| `ringtone` | `boolean \| string` | No | `false` | Play a ringtone while connecting. `true` for the default ringtone, or a URL string for custom audio. |

<Note>
  The hook is headless: it does **not** accept the `ThunderPhoneWidget` appearance props (`theme`, `primaryColor`, `title`, `position`, `className`). Passing them is a TypeScript error -- presentation is entirely yours to build.
</Note>

---

## Return Value

The hook returns a `UseThunderPhoneReturn` object:

| Property | Type | Description |
|----------|------|-------------|
| `state` | `'idle' \| 'connecting' \| 'connected' \| 'disconnected' \| 'error'` | Current connection state. |
| `connect` | `() => void` | Start a voice session. |
| `disconnect` | `() => void` | End the current session. |
| `toggleMute` | `() => void` | Toggle microphone mute on/off. |
| `isMuted` | `boolean` | Whether the microphone is currently muted. |
| `error` | `string \| undefined` | Error message when state is `'error'`. |
| `agentName` | `string \| undefined` | Display name of the connected agent. |
| `audioLevel` | `number` | **Deprecated -- always `0`.** A static placeholder kept for backwards compatibility; it never updates. Read `audioLevelRef.current` instead. |
| `audioLevelRef` | `React.RefObject<number>` | A mutable ref containing the real-time audio level (0--1) -- the louder of the agent's voice and the visitor's microphone -- updated on every animation frame, outside of React's render cycle. Read `audioLevelRef.current` inside `requestAnimationFrame` loops for smooth, jank-free animations, or sample it on an interval when you need the value in React state. |
| `audio` | `ReactNode` | Invisible element that handles the audio connection -- **must be rendered**. |

---

## Audio-Reactive UI

The `audioLevelRef` ref gives you frame-rate audio levels without triggering React re-renders, making it ideal for driving smooth waveform visualizations, pulsing orbs, or any animation tied to the conversation. The level reflects whichever is louder: the agent's voice or the visitor's microphone.

### Waveform Example

```tsx
import { useRef, useEffect } from 'react'
import { useThunderPhone } from '@thunderphone/widget'

function WaveformCall() {
  const phone = useThunderPhone({
    publishableKey: 'pk_live_your_publishable_key',
  })
  const canvasRef = useRef<HTMLCanvasElement>(null)

  useEffect(() => {
    if (phone.state !== 'connected') return
    const canvas = canvasRef.current
    if (!canvas) return
    const ctx = canvas.getContext('2d')!

    let animId: number
    const draw = () => {
      const level = phone.audioLevelRef.current ?? 0
      ctx.clearRect(0, 0, canvas.width, canvas.height)

      // Draw bars that react to audio level
      const barCount = 24
      const barWidth = canvas.width / barCount
      for (let i = 0; i < barCount; i++) {
        const distance = Math.abs(i - barCount / 2) / (barCount / 2)
        const height = level * canvas.height * (1 - distance * 0.6)
        const y = (canvas.height - height) / 2
        ctx.fillStyle = '#0ea5e9'
        ctx.fillRect(i * barWidth + 1, y, barWidth - 2, height)
      }

      animId = requestAnimationFrame(draw)
    }
    animId = requestAnimationFrame(draw)
    return () => cancelAnimationFrame(animId)
  }, [phone.state, phone.audioLevelRef])

  return (
    <div>
      {phone.state === 'connected' && (
        <canvas ref={canvasRef} width={240} height={80} />
      )}
      <button
        onClick={phone.state === 'connected' ? phone.disconnect : phone.connect}
        disabled={phone.state === 'connecting'}
      >
        {phone.state === 'connected' ? 'End call' : 'Start call'}
      </button>
      {phone.audio}
    </div>
  )
}
```

### Pulsing Orb Example

```tsx
import { useRef, useEffect } from 'react'
import { useThunderPhone } from '@thunderphone/widget'

function PulsingOrb() {
  const phone = useThunderPhone({
    publishableKey: 'pk_live_your_publishable_key',
  })
  const orbRef = useRef<HTMLDivElement>(null)

  useEffect(() => {
    if (phone.state !== 'connected') return
    let animId: number
    const animate = () => {
      const level = phone.audioLevelRef.current ?? 0
      if (orbRef.current) {
        const scale = 1 + level * 0.5
        orbRef.current.style.transform = `scale(${scale})`
        orbRef.current.style.opacity = `${0.6 + level * 0.4}`
      }
      animId = requestAnimationFrame(animate)
    }
    animId = requestAnimationFrame(animate)
    return () => cancelAnimationFrame(animId)
  }, [phone.state, phone.audioLevelRef])

  return (
    <div style={{ textAlign: 'center' }}>
      <div
        ref={orbRef}
        style={{
          width: 80,
          height: 80,
          borderRadius: '50%',
          background: '#0ea5e9',
          margin: '20px auto',
          transition: 'transform 0.05s ease-out',
        }}
      />
      <button
        onClick={phone.state === 'connected' ? phone.disconnect : phone.connect}
        disabled={phone.state === 'connecting'}
      >
        {phone.state === 'connected' ? 'End call' : 'Call'}
      </button>
      {phone.audio}
    </div>
  )
}
```

### Speaking Indicator Example

For React-rendered UI that changes with volume -- like a threshold-based "speaking" badge -- sample `audioLevelRef.current` on an interval and store the result in state:

```tsx
import { useEffect, useState } from 'react'
import { useThunderPhone } from '@thunderphone/widget'

function SpeakingBadge() {
  const phone = useThunderPhone({
    publishableKey: 'pk_live_your_publishable_key',
  })
  const [speaking, setSpeaking] = useState(false)

  useEffect(() => {
    if (phone.state !== 'connected') {
      setSpeaking(false)
      return
    }
    const interval = setInterval(() => {
      setSpeaking((phone.audioLevelRef.current ?? 0) > 0.1)
    }, 100)
    return () => clearInterval(interval)
  }, [phone.state, phone.audioLevelRef])

  return (
    <div>
      {phone.state === 'connected' && (
        <span>{speaking ? 'Speaking' : 'Listening'}</span>
      )}
      <button onClick={phone.state === 'connected' ? phone.disconnect : phone.connect}>
        {phone.state === 'connected' ? 'End call' : 'Start call'}
      </button>
      {phone.audio}
    </div>
  )
}
```

<Warning>
  Always read levels from `audioLevelRef.current`. The `audioLevel` number on the return object is **deprecated and always `0`** -- any logic built on it will silently read zero.
</Warning>

---

## State Machine

The `state` property follows this lifecycle:

```
idle --> connecting --> connected --> disconnected --> idle (after 1.5s)
                  \
                   --> error (stays until connect() is called again)
```

| State | Description |
|-------|-------------|
| `idle` | No active session. Ready to call `connect()`. |
| `connecting` | Session is being established. Disable the call button during this state. |
| `connected` | Voice session is active. The user is talking to the agent. |
| `disconnected` | Session has ended cleanly. Transitions back to `idle` automatically after 1.5 seconds. |
| `error` | Something went wrong. Check `phone.error` for the message. The state does **not** clear on its own -- calling `connect()` again starts a fresh attempt and resets the error. |

---

## Examples

### With Mute Control

```tsx
import { useThunderPhone } from '@thunderphone/widget'

function CallWithMute() {
  const phone = useThunderPhone({
    publishableKey: 'pk_live_your_publishable_key',
  })

  return (
    <div>
      {phone.state === 'connected' && (
        <div>
          <p>Talking to {phone.agentName ?? 'Agent'}</p>
          <button onClick={phone.toggleMute}>
            {phone.isMuted ? 'Unmute' : 'Mute'}
          </button>
          <button onClick={phone.disconnect}>End call</button>
        </div>
      )}

      {phone.state !== 'connected' && (
        <button
          onClick={phone.connect}
          disabled={phone.state === 'connecting'}
        >
          {phone.state === 'connecting' ? 'Connecting...' : 'Call support'}
        </button>
      )}

      {phone.state === 'error' && (
        <p style={{ color: 'red' }}>{phone.error}</p>
      )}

      {phone.audio}
    </div>
  )
}
```

### With Ringtone

Play a ringing sound while connecting to simulate a phone call:

```tsx
import { useThunderPhone } from '@thunderphone/widget'

function PhoneCallButton() {
  const phone = useThunderPhone({
    publishableKey: 'pk_live_your_publishable_key',
    ringtone: true, // or a custom URL: 'https://example.com/ringtone.mp3'
  })

  return (
    <>
      <button
        onClick={phone.state === 'connected' ? phone.disconnect : phone.connect}
        disabled={phone.state === 'connecting'}
      >
        {phone.state === 'connecting'
          ? 'Ringing...'
          : phone.state === 'connected'
            ? 'Hang up'
            : 'Call'}
      </button>
      {phone.audio}
    </>
  )
}
```

The ringtone loops during the `connecting` state and fades out when the agent connects. Pass `true` for the built-in default ringtone, or a URL string to use your own audio file.

### With Event Callbacks

```tsx
import { useThunderPhone } from '@thunderphone/widget'

function TrackedCallButton() {
  const phone = useThunderPhone({
    publishableKey: 'pk_live_your_publishable_key',
    onConnect: () => {
      analytics.track('call_started')
    },
    onDisconnect: () => {
      analytics.track('call_ended')
    },
    onError: (error) => {
      analytics.track('call_error', { code: error.error, message: error.message })
    },
  })

  return (
    <>
      <button
        onClick={phone.state === 'connected' ? phone.disconnect : phone.connect}
        disabled={phone.state === 'connecting'}
      >
        {phone.state === 'connected' ? 'Hang up' : 'Talk to AI'}
      </button>
      {phone.audio}
    </>
  )
}
```

### Full Custom UI

```tsx
import { useThunderPhone } from '@thunderphone/widget'

function FullCustomUI() {
  const phone = useThunderPhone({
    publishableKey: 'pk_live_your_publishable_key',
  })

  return (
    <div className="call-panel">
      <div className="call-status">
        {phone.state === 'idle' && <span>Ready</span>}
        {phone.state === 'connecting' && <span className="pulse">Connecting...</span>}
        {phone.state === 'connected' && (
          <span>On call with {phone.agentName}</span>
        )}
        {phone.state === 'error' && <span className="error">{phone.error}</span>}
      </div>

      <div className="call-controls">
        {phone.state === 'connected' ? (
          <>
            <button className="mute-btn" onClick={phone.toggleMute}>
              {phone.isMuted ? 'Unmute' : 'Mute'}
            </button>
            <button className="end-btn" onClick={phone.disconnect}>
              End
            </button>
          </>
        ) : (
          <button
            className="start-btn"
            onClick={phone.connect}
            disabled={phone.state === 'connecting'}
          >
            Start call
          </button>
        )}
      </div>

      {/* Required -- handles audio under the hood */}
      {phone.audio}
    </div>
  )
}
```

---

## Tips

<AccordionGroup>
  <Accordion title="Always render phone.audio">
    The `phone.audio` element is invisible but required. Place it anywhere in your JSX -- it renders no visible DOM but manages the WebRTC audio connection internally.
  </Accordion>

  <Accordion title="Disable the button while connecting">
    The `connecting` state can last 1-3 seconds. Disable the call button during this state to prevent duplicate connection attempts.
  </Accordion>

  <Accordion title="Handle the error state gracefully">
    When the state is `error`, display `phone.error` to the user and keep your call button enabled. The hook does not leave the `error` state on its own -- calling `connect()` again starts a fresh attempt and clears the previous error.
  </Accordion>

  <Accordion title="Use callbacks for side effects">
    The `onConnect`, `onDisconnect`, and `onError` callbacks are ideal for analytics, logging, or triggering other application logic without polling the state.
  </Accordion>

  <Accordion title="Read audio levels from audioLevelRef">
    `audioLevelRef` is the only live audio-level source. Read `audioLevelRef.current` inside `requestAnimationFrame` for smooth animations like waveforms (reading a ref does not cause re-renders), or sample it on an interval and store the result in state for React-rendered UI. The `audioLevel` number is deprecated and always `0` -- do not build logic on it.
  </Accordion>
</AccordionGroup>
